This is the first Diablo game to be designed from the start with consoles in mind. While the framework of Diablo IV is firmly rooted in the past, there are many updates to the format that make it feel more in line with modern games. I’m going to get added to a watchlist for writing this sentence, but there’s really nothing more satisfying than watching a single well-timed attack splatter a dozen enemies into a chunky red mist. Fighting them feels more dynamic than ever, largely thanks to a new evade skill that allows you to spring away from attacks. Enemies are numerous and occasionally massive. The playable classes are varied, with expansive skill trees that can change how you play the game. All the hallmarks of a Diablo game are here.
Despite all the gloominess and horror, Diablo IV seems intent on giving players a good time.